Unreal - Tick Functions, Delta Time, and the Task Graph
The Tick All video games need to execute code before rendering a frame. The Tick() function is the core mechanism in Unreal that allows your game to execute code every single frame. Ticking in UE is more complex than you might think, so let's go on a bit of deep dive into how it works. To follow along, you should have a basic understanding of what Tick() is and how it's used in Unreal. If you're unsure about the basics of ticking, or are a little rusty, Epic has a great overv