CASUAL DISTRACTION
ENGINEERING & TECHNICAL ARTISTRY
About Casual Distraction
At Casual Distraction, we bridge technical innovation with creative artistry to empower studios and developers in crafting exceptional experiences. With expertise spanning Unreal Engine, Houdini, game development, and procedural workflows, we bring decades of hands-on experience and a passion for problem-solving to every project. Whether you're building engaging gameplay, designing visually stunning simulations, or optimizing production pipelines, our consultancy offers tailored solutions to meet your unique needs.
Game Development & Optimization
Streamline your project with our expertise in Unreal Engine, procedural workflows, and real-time system optimization to deliver high-performance experiences.
Custom Tools & Pipelines
Empower your team with bespoke Houdini tools, Unreal Engine plugins, and efficient production pipelines tailored to your project's needs.
Creative Problem-Solving
Equip your team with the skills and insights they need to tackle future challenges through personalized training and technical support.
Consulting & Training
Equip your team with the skills and insights they need to tackle future challenges through personalized training and technical support.
Reel
Meet our Team
Robert is a Senior Engineer with unmatched expertise in Unreal Engine and Houdini. With deep knowledge of physics, animation, gameplay, networking, and rendering, Robert has led advancements in real-time destruction systems, procedural animations, and scalable game architectures. He has worked on projects ranging from AAA titles like the MX vs ATV franchise to custom plugins and tools that optimize performance and enhance creative possibilities. Robert’s passion for proceduralism and technical ingenuity makes him a go-to expert for innovative game solutions.
Chris is a seasoned Technical Artist and Animator with a career defined by innovation and technical artistry. With extensive experience in Houdini, Unreal Engine, and simulation systems, Chris has contributed to iconic titles like Disney/Pixar’s Cars and Wreck-It Ralph and co-developed the indie hit So Many Zombies. Known for his ability to seamlessly integrate artistic vision with cutting-edge tools, Chris specializes in creating efficient workflows and tackling complex challenges to bring bold ideas to life.
Scott is a passionate Unreal Engineer and a recent graduate in Computer Science and Marketing. His expertise lies in creating immersive experiences with Unreal Engine, combining technical problem-solving with a creative mindset. He is deeply interested in all aspects of Unreal Engine, constantly exploring its cutting-edge features to bring ideas to life.
Connor is an Information Security Analyst with a strong passion for graphics programming and Unreal Engine game development. With a B.S. in Mathematics, he brings a problem-solving mindset to his work, combining technical expertise in cybersecurity with creative skills in game development. He continuously explores new technologies and innovations, aiming to merge his interests in security and graphics programming for future projects.